Software Rendering School: Part I Mihail Ivanchev and Hans Th?rnquist 19/10/2003 Legality Info The tutorials in this series as well as the source that comes with them are intellectual property of Mihail Ivanchev and Hans T?rnqvist. You may not claim that they are your property, nor copy, redistribute, sell, or anything of the nature, the tutorials without permission from the authors. All other a..
원본 사이트 : http://www.bluesnews.com/abrash/contents.shtml Permissions and Author’s Note These articles are Copyright ? 2000 by Michael Abrash, all rights reserved except as explicitly granted herein. Permission is granted for unmodified non-commercial electronic reproduction and printing for personal use. In other words, you can do whatever you want with this material for your own use, and it can ..
원본 사이트 : http://www.bluesnews.com/abrash/contents.shtml Quake’s 3-D Engine:? The Big Picture by Michael Abrash If you want to be a game programmer, or for that matter any sort of programmer at all, here’s the secret to success in just two words:? Ship it.? Finish the product and get it out the door, and you’ll be a hero.? It sounds simple, but it’s a surprisingly rare skill, and one that’s highl..
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